During a peacekeeping operation, an UN Blue Helmets platoon will find themselves having to fight a war against themselves and their doubts, while a village of civilians and refugees will struggle against the horror of the civil war. One desperate need: survival.
An event set in a not so imaginary recent past, which talks about peacekeeping and dramatic ethical choices in the theater of a bloody civil war, in a country devastated by military and religious conflicts and ethnic cleansing. A LARP with two different experiences that converge in a common climax.
You will be part of a UN squad made up of a small group of officials escorted by a platoon of blue helmets and war reporters on a patrol mission in an operational area.
The UN members will have to scout a wild area and build a camp, bringing with them weapons, tents and equipment during the entire walk in nature.
The other game experience will be playing one of the civilians who live in a remote mountain village, where refugees from nearby destroyed villages have also taken refuge.
Civilians will experience all the terrible conflicts and dilemmas of a population torn by hatred, surrounded by external enemies, but with deep divisions within it: a people that aspires to a longed-for and apparently unattainable peace.
PEACE is an event suitable for an adult and aware public, of action and tragedy, but also of thinking over the role of international organizations and on the concept of peace and war themselves.
1990s of the 20th century. In the imaginary Eastern European country of Slavironia, somewhere among the Balkans, the Alps and the Carpathians, a civil war has been going on for some time between the three ethnic groups that inhabit it. The religious differences between the three populations are often taken as a mere pretext to cause a civil conflict that has nothing really religious about it.
The Turkanians, of Muslim religion, had always been the largest group, and as such they had temporarily taken control of the country, causing the grievances of the two minority groups, the Catholic Milatis and the Orthodox Tredians. While the former began to organize themselves into terrorist groups, the latter formed an army with foreign backing which overthrew the government by initiating a systematic ethnic cleansing operation against the Turkanians.
The European powers have been careful not to intervene directly in the conflict, and have favored a peacekeeping intervention by the United Nations. For its part, the UN has moved without having a clear mandate and with instructions that have severely limited its action, to the point of tolerating as silent witnesses, if not favoring as unwary accomplices, some of the most atrocious violations of civil rights in the country .
Inspirational historical events
PEACE wants to offer an experience that is as immersive, all-encompassing and adherent to the truth of some historical facts that constitute its inspiration, translating them into an imaginary country but with many dynamics present in the recent conflicts in the Balkans and in the Horn of Africa. Each participant will tell their story within a realistic frame, like that of a movie, experiencing the feelings, goals and ambitions that derive from it. To achieve whatever the character decides to do, just put it into practice, in compliance with the basic rules of civility, common sense and the safety rules provided by the organizers.
PEACE is reserved for an adult audience due to the intense themes concerned. The violation of human rights, violence, torture, physical and sexual abuses that have historically occurred will be represented only in an indirect and narrative way, as events that have occurred and been narrated, but which can repeat themselves. However, we do not want players to directly experience these horrors in a simulated way during the event, therefore specific techniques and safety measures will be described in the event guide to protect the physical and mental safety of the participants. There will also be a safe-room where anyone who wants relief from the pressure of the event can rest and find comfort and refreshment.
Violence will not be the focal point of the event and does not want to be an element in itself, but a means to develop the stories that will be lived, to build a social memory by reliving the dramatic events that really happened. Simulated abuse, both physical and psychological (never sexual ones), could be present and it is more than ever appropriate to clarify how they should be understood and interpreted: for no reason and under no circumstances will participants be asked to exceed their limits.
By everyone we simply expect common sense and respect and we do not recommend approaching the LARP as a test bench where you can verify your own limits and those of other fellows. The security measures, as well as the appropriate workshops and debriefings at the end of the larp, will be developed and described in detail in the upcoming Event Guide.
The experience of the UN Group will also have a physical dimension, so it is advisable to be in good shape: this group will sleep one night in the open and will cover several miles for the first part of the event, with weapons and/or technical equipment and a heavy backpack on their shoulders: they will receive packaged military food (if someone has specific intolerances, they can bring what they can consume from home as long as it is already prepared and packaged). Players will have to bring footwear suitable for an excursion (we recommend amphibians or other mountain shoes) undergarments to withstand a night in the open. The UN will not have access to toilets, they will be provided with wet wipes, biodegradable toilet paper and what is necessary to bury their dejections. Soldiers will be issued a blue helmet, plus operative military uniform and ancillary military equipment. Functionaries will receive a UN basque and the media another UN berret plus the necessary equipment. Apart from this equipment, functionaries and media will have to dress in plain clothes.
All UN members will be provided with a blue waterproof cape for rain and humidity, and if they do not have one, a backpack to carry the equipment. If players want to carry their own backpacks, they should look like military backpacks, unless they a're in the media group.
Players will need to bring their own sleeping bag or select the "sleeping bag rental" option if they don't have one. No mat or mattress is provided. One and a half liters of drikable water will be provided for each person for 24 hours, if you wish you can bring your own trekking water bottles with other additional water.
In case of rain, the event will not be canceled and the experience will take place with the existing weather conditions.
Knowledge of the ENGLISH language is required, which must be the only language used in conversations.
The displaced civilians will live a sedentary experience, they will have to bring their own tents (if too technical bring a cloth to cover them). We will provide them with electricity, water, gas to heat food, and basic packaged food, but they are encouraged to bring all kinds of food, drink and comfort from home: material to equip the camp as could be organized in the 1990s. They are people who have had plenty of time to organize their prudent retreat into the wildlands and it is assumed that they wanted to take everything they wanted with them. They will have to bring their own sleeping bag and mat or mattress.
REFUGEE civilians and FILLERS will arrive exhausted, without food, with ragged clothes and in need of comfort and charity from other civilians. They will be provided with essential accommodation (they will only have to bring their own sleeping bags and mattress). They are exhausted and have suffered violence and harassment, so they will come into play after a short walk, accessible to everyone, in precarious psychological conditions.
All nights are in game, but civilians, if they wish, will be able to stay overnight in structures outside the field at their care and expense, temporarily leaving the event in the period from midnight to 8 AM, when no organized game events will take place.
[ our goal is ] PEACE is indeed about events that really happened, but which will be re-proposed in a fictional key to make them usable by the participants.
Each PEACE character will have their own personal story and beliefs that will intertwine with those of the others, always in line with the chosen setting, which is a transposition into an imaginary place with strong references to real places.
Conflict, the central theme of this LARP, is to be understood not only as an "armed conflict", but above all as disagreement and divergence, both with others but above all with one's own conscience.
Regardless of which game group you choose (UN or CIVILIANS), our intent is to put you, through the free interpretation of your character, in front of the dilemmas of the conflict to make you wonder what makes us human in a world where humanity itself seems to be lost.
The use of the three different religions (Orthodox, Muslim and Catholic), even if in a perhaps superficial way, allows us to further characterize the main cast and to increase the social gap between them, given that we are dealing with a civil war.
Therefore religions are not treated in their specificity, but as pretexts at the base of the social rift described in the SETTING paragraph, they are therefore the apparent main cause of the discrimination between characters, but they are only excuses for a real and proper ethnic discrimination, and used to justify the unacceptable racism at the basis of the conflict, so much so that the three religions could easily be exchanged for one another without any effect on history, demonstrating that it is humanity itself that carries self-destruction within itself, without any need for divine intervention.
PEACE therefore absolutely does not want to be a trial for different beliefs, and we would like to emphasize that all the staff dissociate themselves from any crime perpetrated in the name of one faith rather than another.
The religious belief of the characters will be disclosed when public teasers will be released along with gender and trigger words.
This stylistic choice will allow you to feel at ease, especially from an emotional point of view, in the shoes you choose to wear.
The characters are divided into male, female and unisex. Due to plot needs, the gender of the PCs, male and female, is fixed, while the unisex characters can be interpreted indifferently. This does not mean that the staff has not foreseen cross gender PCs: a male character can be played by a female player as long as she take the role of a man and vice versa. You will be assigned a character preferably from among the 8 preferences sent by you with the appropriate form.
This event was scheduled by Proxima in 2022 but due to the outbreak of conflict in Ukraine, the staff deemed it appropriate to postpone it to 2023.
For the authors of this larp, among which there are those who personally participated as UN Blue Helmets in some of the events mentioned above, it is right to speak with disenchantment of the intrinsic contradictions of the peacekeeping operations which twenty years ago led the UN to some disastrous military and humanitarian failures. The purpose of this event is to give an important testimony to consider and meditate about the concept of Peace and to understand what one is really willing to do for this great ideal. If even a handful of players will feel the urge to delve into this crucial issue for the future of all peoples, then this event will have been useful.
The UN Expedition entered the war territory on a specific mission known only to its members. Most of the group is composed of a platoon of Blue Helmets, trained soldiers from various countries, escorting and protecting a group of UN Officials, bureaucrats and leaders of the Organization without any military preparation, each with specific directives from their own Offices. To document the expedition a small group of UN Accredited Media follows the expedition, enjoying the same protection accorded to Officials.
ORGANIZATIONAL NOTES
The UN group members speak the ENGLISH language among themselves, and will experience several hours of walking in a natural wooded environment, so we recommend this role to people in sufficiently good physical shape. They will also have to camp and sleep outdoors and feed themselves using the food brought in their backpack,
UN members will have to dress in mountain clothing (military / camouflage of any type only for Blue Helmets), amphibians or mountain boots. They will also need to bring a sleeping bag. All will be provided by the Proxima staff with raincoats and UN headgear (helmets or hats, depending on the role) and weapons for the military.
The largest group of civilians is that of the DISPLACED. These are the adult inhabitants of the nearby village of Dijevici, mostly of Christian Orthodox religion, who fled their village to escape the clashes of the civil war, taking refuge in the old mountain summer camps where they used to take their children. The displaced have never been directly involved in the war, and they are a peaceful and organized group that has no interest in moving from their shelter until the unrest ends. The REFUGEES, on the other hand, come from the main big city of the valley floor, a city that has been devastated by tragic events. Many of them have been victims of abuse, they have lost everything, sometimes even their humanity, and fled through woods and cliffs, hiding in the forest, and have finally reached the mountains, Mainly they are female characters (for setting reasons), citizens of Muslim or Catholic religion, each of them has a terrible story to tell, as witnesses of the worst horrors possible of the civil war.
ORGANIZATIONAL NOTES
The displaced people play a permanent game, are organized, have camp fires, food, plenty of water, tents. They had the opportunity to bring with them all sorts of comforts from home that they could carry up the mountain paths. It is a game suitable for those who do not want to go into the woods or having a tiring experience. Yet even their innocence is about to be shattered against the advancing war.
Refugees will move in the countryside for a very limited period so they do not need to be so trained in walking the wildland. Their clothes are tattered, their faces dirty, their hair disheveled. They ran away, but not soon enough ... They have no food with them, some of them have wounds or ailments from life in the woods as fugitives and they live on the charity of others. Yet their testimony is what they hold in their broken hearts. If you choose these characters, keep in mind that you will be living witnesses of violence suffered and horrors perpetrated, we advise against choosing those characters for people who are easily impressionable or with particular sensitivity towards violent episodes.
The civilians speak the Slavic language, which in the LARP fiction will be replaced by the ITALIAN language.
MEETING TIMES
For UN – June, 2nd 2023 – 11.00 AM
For Civilians – June, 2nd 2023 – 09.00 PM
The end of the event is scheduled for Sunday June 4th, 01.00 PM.
Shuttle service will be available from & to the nearest airport.
HOW TO SIGN UP
Registrations will open on 17 January 2023, at 09.00 PM.
UN TICKET
CIVILIAN
FILLER (unisex)
[ our goal is ] PEACE is a larp by Proxima.
Meet the team of organisers, set designers and authors who are bringing this event to life.
Proxima is an association that organizes live role-playing events throughout Italy. Come and live with us an experience that will leave you breathless and meet a community of over 500 players like you.